"I'm the cause of all this. I polish things (visually, logic-wise and sound effects-wise) and I like to write complex/sensitive game logic. I'm an indie game developer living in Ukraine and I like to work on fun game projects."![]()
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Made things like network synchronization, world snapshot saving, crystals, cyan/blue/green/yellow cubes, viruses, quickie, default asps, both octopuses, erthal drone, cut droid, overlord, guanako, sand worms, hover, wall, doors, cables, basic weaponry, pathfinding, face crabs, mimics, weapon bench, bombs, lost effect, server connecting red long range teleports, roaches, devil shark, tutels, bad dogs, this new UI etc.
Added slugs, grubs, falkoks, character AI, green base shielding unit, crystal combiner, velox flying mech, setr destroyer, drop pods, upgrade station, flesh, abomination, alien batteries, metal shards, workbench, land mines, barrels, excavator, rifts, shurg faction, council faction, erthal beacons/characters, tzyrg faction, extra sand worm variations, gibs etc.![]()
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Tweaks, rebalances, nerfs, weapons.![]()
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Gameplay featues, fixes, made amphids and small biters.![]()
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Fixes, optimizations.
Gameplay featues, crimson cube, cube spear.![]()
Faction tools.
Discord server management & technical suggestions.
These artists mostly worked on player skin variations.
Skin variations, art for hover tank, cube overcharge cannon.![]()
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High quality arts for base equipment and enemies, for example for command centre, upgrade station and Zektaron Dreadnought.![]()
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Player skin variations, main menu Star Defender art.
Small crystal crab & crystal cluster arts.![]()
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Big crystal crab art.![]()